Lesson 5-4 The Fourth lesson - ... Town Guide Game and a New Board Game!...

Oct 22 2009 0 Comments by The ENB

Town Guide Game-New Board Game!:

Then, Turn Left... (Watch out for the... DOH!)

We are here now for the fourth lesson for Lesson 5 in Eigo Note Book 2:

I was still lucky. I had the first two morning lessons free for some preparation time.

I wanted to create some kind of game to supplement the Town Game Activity. The Cd rom was not on the menu today since the kids would be busy moving around their desks getting ready for the town game.


sing the where chant for Eigo Note Book 2 Lesson 5-4 one more time

The supplemental activity was created to lead into the main activity. But I had only two periods to do it. Would I make it in time? Why didn't I create this extra activity last week. Well, such are the thoughts of an average ALT position in Japan. Usually, I'm sure we all get ideas for activities once in a while, but sometimes we need a little help. The idea for this warm-up game came from one of the Eigo Note-Genki English Youtube videos by "yumi" but once you've seen it you'll understand.

Now, before I rant on too long, here was the day's menu:

1. Greetings.

2. The "Where is the station?" chant.

3. Review of the town building and places names.

4. POP QUIZ: Just a quick flashcard quiz on individual students.

5. The Town Game Board Game

6. The "Classroom" Town Game

7. Consolidation

Well, 1, 2, 3 and 4 was very easy-going and I wouldn't recommend spending too much time on it. Since we were trying to fit in two activities we needed to save as much time as possible.

So, as we got to introducing the board game, which is usually sometimes the hardest part of teaching English to children in Japan. There is you trying to give the instructions in English while the students have no idea what you are talking about. So, you've got keep it so very simple. Then you still get the usual cries of "Wakaranai!" (I don't understand.) And, you get a lot of those, especially with tired classes in the 5th or 6th period of the day. So, how to get around it?

Translations, translations, and more translations. Happy students speak a lot more than confused student so sometimes it is necessary to speak or have someone speak the students native tongue.

So, for the board game, you do need to explain the rules and instructions very carefully if you plan to use this game:

1. Cut the characters, dice, and board separately between pairs.

2. Review the target language on the dice.

3. Teach the names of the game players, Mai, Ken, Emi, and Ryo because they are characters from Book 1. (My Grade 6ers had no idea who they were...) Tell the kids they can choose the starting squares together but I would suggest the middle 4 squares as the best place to start. A "janken" winner can go first.

4. Tell the students they can jump forward into a square only if it is free or open. They can only turn the game card to the right or left but not jump right or left. (Many students will get this confused, so explain by showing. Also, this promotes more speaking since it will be harder to move around.)

5. Tell the students to use their Lesson 5 game cards from the textbook and line them up outside the board's grid. If a player can move outside the board and there is a card there, he or she can take that card for points.

6. After taking the card, the player can turn his or her card around and must wait until a spin of "Go straight" , S or Sx2, comes up. All other spins will mean "stay there." (This is tough for the 'outside' player, but it will give a chance for the 'inside' player a chance to get a point and keep the game competitive.)

7. Oh, yes, and tell the student in this game you don't roll for yourself, your partner must roll for you and give you the instructions from the dice in English! (Can we go for a hundred times of reparative speaking here? If you've read that post you know what I mean.)

8. And, do walk around the classroom and make sure all the students are speaking English.

9. And, don't be afraid to stop the kids to explain one of the rules.

10. I'm sure you'll do a good job and stop the game so there is enough time to still play the classroom Town Guide Game.

Well, that's the same game as in the post before this one, so go there to get a view on the video. But this time we had the kids bring a set of game cards and alternate by picking a random card, playing leader, giving directions, partner's repeating, then as they arrive at their "final destination" (knock on wood) they can drop off that card and leave it on the desk-building-place. Once they get rid of all their game cards they can finish and sit down at their desk.

Once everyone is finished, there will be about 14 game cards times about 40 kids so that's about ... anyway's I left that for the HRT to figure out how to get them all back to the kids before the chime, and lunch time.

Lastly, to consolidate, and this is important since its the last lesson here for Lesson 5, we explained to the kids that "since we might rarely ever give a "tourist" or "the new ALT or JET" directions to the station or somewhere nearby, but if ever, don't give up. Use your finger and point as you say turn right or turn left. If you make a mistake, it will show and that person will correct you until you can make your right right and your left left. Doesn't that sound right to you? (So, who's on left?) Gestures and Japanese could work, too. If all else fails you can just say, "It's over there!" But I think you will sound more intelligent by trying to at least give some directions. Come on, only lower grade kids say "it's over there." So give it your best shot!"

Download my Town Guide game board, dice, and character cards in pdf format

Have a look...at the board game.


town game cards on the desks so you can finish the game

The kids can leave their cards on the desks as they arrive there and say "Here is the Department Store" and all the other places.

town game whole class view

Some kids have already finished the Town Guide Game.

town guide game on the blackboard

The kids should start the Town Guide game by saying "Let's go to the ..."

use the textbook as a map on the blackboard for this game

This was to give the kids an idea on the classroom as a "town" and how to arrange their desks.

Have a look...



Hope your lessons went well.




Eigo Note Book 2 Unit 6 Lesson 1...


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The ENB writes for eigonoteblog.com whenever possible. The ENB's favorite school lunch is curry and rice. ( Short and spicy since we don't want to annoy anyone ;D )

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